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| The Story of Kingdom Hearts II |

The Story starts out 1 Year after the events of Kingdom Hearts and Kingdom Hearts: Chain of Memories. Sora, Donald and Goofy awake from a deep sleep they have been in for a while, in fact they can't even remember why they feel asleep in the first place. They found out they are in a world called "Twilight Town", and Sora feels like he knows the place, but he's never seen it before.
After walking around town, Sora and the gang find out that the King is in this place, but before that they run into a new enemy, after a long fight, the King appears and tells them to leave on a train, after they find out information about these new Enemies called Nobodies, Sora gets his new outfit and the 3 go off to new worlds together.
Before the Awakening of Sora
A young boy named Roxas is living in Twilight Town, is on his summer vacation, he is hanging out with his Friends, Hayner, Pence and Olette. The 4 are trying to make the most of there summer vacation, but can't seem to do anything worth wild, however during Roxas' summer vacation, he is having strange dreams and happenings that are going on around him and new mysterious enemies are going after him, this is one summer vacation that he won't forget.

Four years in the making and delay after delay with all the rumors and information coming out. It's no wonder Kingdom Hearts II became a hit almost overnight, selling 1 million copies the first week in Japan and 1 Million Copies after 4 weeks in North America. Starting off as not even showing 2 of the character's faces to a Millions selling game didn't happen overnight. Tetsuya Nomura had inserted a secret movie in hopes of creating a sequel, but how could he have to actually pull it off?
To start, Kingdom Hearts II had alot hurdles that they had to overcome, they couldn't even start on it till the Disney Company allowed them and after having them listen to the comments, one importent one was to give King Mickey more spotlight. One thing was different this time around, Kingdom Hearts II wasn't a game that was a chance, unlike the first game in which nothing like this, making a Disney game with Final Fantasy elements and characters, because it was proven to work, however could Tetsuya Nomura hit the mark twice? It seems that it worked and one of the main reasons is because of the deep story and the Disney Characters we all grew up with, bringing the magic into our hearts once again.


| IGN |
7.6 out of 10 |
Mar 28, 2006 |
| "Production values through the roof, gameplay through the floor." |
"Kingdom Hearts II is a long, cameo-infused joyride that improves upon the original and manages to be quite entertaining despite some minor problems with the gameplay mechanics." |
| Gamepro |
4.5 out of 5.0 |
Mar 29, 2006 |
"Kingdom Hearts II delivers all the nostalgic Disney fantasy and gorgeous action of the original in a grand new adventure. Enter the magic kingdom!" |
| Oathkeepers Passion |
9.6 out of 10 |
June 10, 2006 |
"Alot of Disney, a touch of Final Fantasy and a whole lot of Heartless. Does it get any better? Yes it does and lives up to everything and then some." |


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Release Dates:
Japan: 12-22-2005
NA: 03-28-2006
Europe: 09-29-2006
Final Mix Dates:
Japan: 03-29-2007
NA: TBA
Europe: TBA
System:
Sony's Playstation 2
Genre:
Roleplaying
Developer:
Square-Enix
Publisher:
Square-Enix
# Players:
1 Player
Rating:
E 10+: Everyone 10+
Mild Blood, Use of Alcohol, Violence
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